Pexel Grafix
Eleven people.Two stacks.Zero filler.
An independent mobile-first studio. We ship the genres that still chart - with campaigns, stages, and live-ops - then keep patching after launch.
UNITYJAVASCRIPTMOBILE FIRSTGREY BOXWEBGL
UNITYJAVASCRIPTMOBILE FIRSTGREY BOXWEBGL
Origin log
How a pixel crew became a studio
CH.01The sneak
We didn't start as a games studio. We started as a crew that kept smuggling game-quality juice into work that wasn't games - animation timing that felt illegal in a client app, UI that had weight it didn't need. Eventually we stopped sneaking it in.
CH.02The name
Pexel Grafix stuck from before the pivot. A pixel is the smallest unit of anything we make. Every game still starts as one: the smallest playable thing, fun first, then permission to add more.
CH.03The bet
We're mobile-first because that's where people actually play - phone, fifteen minutes, one thumb. Design for that, then scale up if the game asks. Never the other way around.