Genres that still chart.
Six catalog games built like products: worlds, stages, modes, and a session length you can pitch. Runner, merge idle, survivor-like, roguelike TD, word puzzle, parking career.
A one-thumb endless runner in the Subway Surfers lane - but with a real campaign, not just a high score. Cities to unlock, missions that teach new obstacles, and a live calendar so the game still has a reason to open on day 30.
Read case study →A merge-idle in the Travel Town / Merge Mansion lane - orders on a board, a town that upgrades when you complete them, and a collection book that gives people a reason to merge past the order they needed.
Read case study →A survivor.io / Vampire Survivors-style run for phones. You last 20 minutes, pick upgrades, and the night ends on a named boss. Demand for this loop is still loud - the job is making it readable with two thumbs and a campaign that is not just 'unlock the next map.'
Read case study →Tower defense that still charts when it has a campaign you can finish and a roguelike mode you cannot. Holdfast is five biomes of hand-tuned maps, then a daily seed run with drafted towers - the Bloons / Kingdom Rush audience plus the people who want a new build every morning.
Read case study →Word puzzles still hold attention if the daily is honest and the campaign is a real ladder, not 2,000 generated boards. Letterfold is a fold-and-find word game: a daily puzzle everyone shares, and 8 packs of 25 handcrafted levels for people who want more than one hit a day.
Read case study →Casual parking / driving still sits on the charts because the fantasy is clear: get the car in the bay without hitting anything. Bay Park is that loop with a career - lots, jobs, licenses - so it is not only a sandbox of free roam.
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